Or maybe there's Tokyo Games Show's proximity to Gamescom, to Paris Games Week and to Sony's own PlayStation Experience, all of which leaves little room for new announcements. There's the diminishing relevance of game shows such as this to take into account, for one, with many publishers now opting for the more direct approach.
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There wasn't much by way of surprises - Square Enix's Left Alive was one of the few genuinely new games to make an appearance at Sony's pre-show conference, and elsewhere the big announcements were a brace of PS2 revivals in the shape of Gungrave's unexpected PlayStation VR return and Zone of the Ender 2's remaster for that same platform - and if you wanted to make the argument for the diminishing relevance of traditional Japanese console games as you walked the well-spaced show floor on one of the quiet business days, you'd have found plenty to back your case.
It was, as has now become standard, a fairly low-key Tokyo Game Show. Shinjuku's VR Zone, home to Mario Kart VR, is part of a new wave of Japanese arcades. And while the game show itself might have underwhelmed, there was lots to excite elsewhere. This past week I've been just a tourist, passing through with all the residual wide-eyed wonder of most fleeting visitors to Tokyo. Ask a native, perhaps, or someone more intimate with the daily gaming habits of people who live here. If you're after bold proclamations about the state of gaming in Japan, you might be better off looking elsewhere.